The VFX power of lens metadata
Cooke’s Jordan Thistlewood joins us to explain why lens /i Tech may be the missing link between what was shot on set and what VFX needs to finish the shot, and we should now be demanding it.
VFXShow 306: Disclosure Day
On this ‘vocal’ episode of the VFXShow, we discuss how Disclosure Day works as a Spielberg UFO film, how its visual effects support both spectacle and invisible effects – all with some surprising reactions from the guys.
John Knoll and the handmade Star Wars of The Mandalorian and Grogu
Our latest fxpodcast with ILM’s John Knoll on miniatures in a tiny LED cube, the Star Wars style, and why the practical and the digital still need each other.
Geriatric parkour: ILM’s creature work for The Boroughs
From brain-sucking horror to heartbreaking empathy, for this fxpodcast we go inside the creature work of The Boroughs with VFX Supervisor Tara DiMarco and ILM’s Steve Ellis.
VFXShow 305: Backrooms (or Mike hates horror, part 1)
The crew reviews the VFX of Backrooms – which is in a genre that Mike absolutely HATES.
Man on Fire: Kevin Lingenfelser on collapse, chaos and invisible VFX
We talk with Man on Fire VFX Supervisor Kevin Lingenfelser about the explosive building collapse, chaotic rubble aftermath, and high-octane Learjet sequence.
VFXShow 304: Star Wars: The Mandalorian and Grogu
Jason, Matt and Mike return to a galaxy far, far away to unpack the VFX, creatures, puppetry and theatrical scale of Star Wars: The Mandalorian and Grogu.
Union VFX on production-ready Gaussian splat crowds
Union VFX and Clear Angle are turning Gaussian splats from a tech demo into a crowd-pleasing production pipeline. Literally. We speak with David Schneider, VFX and Technical Supervisor at Union, in this fxpodcast episode.
Paul Debevec: a history of lighting the future of VFX
We talk with Academy Technical Achievement Award recipient Paul Debevec about HDR image-based lighting, Fiat Lux, virtual production, NeRFs, 3DGS, machine learning, and why now is a great time to do research.
ComfyUI with co-founder Yannik Marek (ComfyAnonymous)
From hacky Stable Diffusion experiments to production-ready pipelines, ComfyUI is shaping how AI fits into VFX.
Jordan Nounnan – Visualization Supervisor on Stranger Things S5
Find out how Stranger Things season five deployed previs and real-time storytelling using Unreal Engine & splats, from Proof’s VFX Supervisor Jordan Nounnan.
VFXShow 303: Hail Mary
For this episode of the VFXshow we takeoff on Hail Mary and discuss this smash hit film which is based on the popular book.
fxpodcast: going underground with Hijack
In our latest fxpodcast, DOP Ed Moore breaks down the massive stage builds, clever virtual production, and the 2,000+ VFX shots that keep the world’s unluckiest commuter racing in another high-stakes season.
Fallout Season 2 with VFX Supervisor Jay Worth
VFX Supervisor Jay Worth discusses the intricate production of Fallout Season 2, highlighting a continued commitment to blending practical puppets with digital enhancements, cutting-edge VFX, and state-of-the-art AI.
Nuke 17 with Foundry Creative Director Juan Salazar
A deep dive into Nuke 17 exploring BigCat machine learning, native Gaussian splats, the new USD-based 3D system, and how evolving workflows are reshaping the role of the modern compositor.
